Lingo: Lingo is an ideal technology to cluster Your POJO services to achieve load balancing across many servers and automatic failover. Lingo is high performance and works great in server centric environments as it can work with JCA to cleanly integrate with thread, connection and session pooling as well as handing of transactions, retry and exception handling. Lingo supports pluggable messaging bindings; the first binding is an efficient JMS implementation. Over time we'll be adding other bindings to web services frameworks and other transports. Games Rules 1. Two Rounds Two person teams are given the first letter of each 5-letter word with five chances to solve the puzzle. 2. Guess Words Correct letters guessed appear high-lighted on the LINGO game grid . 3. Earn Points When a team guesses a word correctly, points are earned plus a chance to win more money on the LINGO board. 4. Draw Balls Each member selects a numbered ball from a bowl containing 15 balls whose numbers mirror that team’s LINGO board. 5. Warning: Red Balls In the bowl are lurking three Red balls. If a Red ball is picked that team loses their turn. 6. Make LINGO When the team succeeds in building five numbered balls in a row (Horizontal/vertical/diagonal) the pair wins added points. 7. High Scores The goal of the 1st two rounds is to earn points. The higher-scoring team advances to the Final Round. 8. Final Round In the Final round, the winning team attempts to correctly identify as many words as possible in two minutes. This time, the team receives two letters to start, with an option to enter Bonus letters earned previously.
|